ls files must be where the sequences actually reside. I'm unable to export anything from the SSAR file. ls files.ĮDIT 2: The only thing I was able to extract was soundfonts from the games in SF2 format using Nitro Studio 2. ls and the respective info.dat files! It must also be noted that the SEQ_GLOBALNOTEON.ssar file contains the same number of sequences than there is. Samples are stored in the SWAR files, now it's only a matter of finding out how to work with the.
Hoping we can do something to get a clean rip from the source files!ĮDIT: Upon further inspection, LS_SOUND (.ls) files are sequenced, but are just a fancy format that's only used in an handful of this type of licensed games. You can remember it by -par- in the middle. Hey, zdemigod, just a quick heads-up: seperate is actually spelled separate. I can't link to a folder from my Google Drive yet as my account is too new to be allowed link sharing, but I'll see what I can do now that this info is known. I recommend you put edgeemulation on the nintendo tab since it has the pre ds stuff, unless you plan to put a separate option for pre ds stuff on there. Got to extract the files using MKDS Course Modifier, and using VGMToolbox to extract the content of both game's sound_data.sdat files always give a sound_data.smap file along with these three folders: